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Everything posted by Dream
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А за идею слабо? Последние карты Я с Энвером так и делали Он не занимается маппингом уже 10 лет. Ему это не нужно, потому что давно другие приоритеты в жизни
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Бесплатная раздача Half-Life снова работает
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Референс карты айсед
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OST из только вышедшего мода Entropy:Zero - Uprising
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Если бы я ещё играл, чисто случайно мелькнуло в ленте
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Позитивный и добрый мем, гендерно нейтральный, как говорится
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Because it is desirable to make new maps, and not to remake 10 years old junk. Also, a remake made by Taurus was on a low professional level, because it was his second map, at the moment this remake is not relevant.
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Отказано по очевидным причинам
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There has been enough written before, you have no respect for the players and the server you are playing on. Application denied.
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my remake is finally released but it's a test mp
Dream replied to nooobsdzada's topic in Flood topic
Read manuals, find in internet tutorials, for example: func_detail. Read description, create empty map only with skybox and ground, create brush on ground, turn him in detail and check results with r_speeds, singleplayer mode in game with gl_wireframe 2 (launch map with console command map mapname) -
Стим\нонстим? Модели нестандартные кроме тех что с сервера качаются есть?
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my remake is finally released but it's a test mp
Dream replied to nooobsdzada's topic in Flood topic
When you create brush, null must be first, then apply visible right texture, all non-visible sides will be autooptimized, save so much time. Now map have so much backsided useless faces. Detailed nonboxed sky must be last thing before map release. -
my remake is finally released but it's a test mp
Dream replied to nooobsdzada's topic in Flood topic
Use -nowadtextures in CSG, because you using custom textures, and even dont upload wad in archive. Map still has terrible optimization. -
Wpoly count too high for this structure size
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- zp_sahara_town
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